Jump to content

Abbi Macbeth

Resident
  • Posts

    5
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hi, I am trying to build an art piece and desperately need scripting assistance. I am aiming to have a still life scene set up that changes when an avatar approaches. Basically, I figured I could find a script that uses avatar proximity to change a bunch of linked prims' alphas depending on how close an avatar is: like many lights I've seen in world. An avatar approaches, a bunch of linked prims turn their alphas to 0 and another set turns their alphas to 1. Move away and it switches back. I have found a) script that turns on a light when approached and b) a script that turns alpha on and off per chat commands. I am trying and failing to combine them. Any assistance would be greatly appreciated. Willing to compensate for time.
  2. This is the issue I'm having now, with the top of my city ruining my "desert island" effect. 
  3. Hi there, Thank you for responding. I own a private island/region without any other visible regions around, so I have before been able to create the "water as far as the eye can see" effect, while hiding other sets underneath the water. I once recreated the Aztec city of Tenochtitlan with no problems.  This is the first time I've encountered the water, height issue since my city is so tall now. Because multiple Avatars worked on the city and permissions are all over the place, it would indeed be a pain to have to pack up into inventories and then replace all the city pieces. I may not have a choice, I suppose . If anyone has any other alternate solution, I'd be happy to hear. Many thanks, again.
  4. Hi everyone, I am facing an odd challenge with my SIM today. I am making a Machinima projects that requires two sets: 1. A full, TALL, modern City 2. AN ONLY ISLAND in the middle of nowhere with only water as far as the eye can see. I have already built the city and some buildings over 100 meters. My plan was to simply raise the water level to hide it all once I get to the island scene, but just now am I realizing that SL's water limit restricts that. Now I am stuck with the tops of a bunch of buidlings sticking out when I raise the water to the max level. It would be such a pain to have to edit this! Is there a relatively simple way to raise the water level above 100? I've looked into heightmaps, but they seem beyond my skills. Perhaps it is possible to raise the ground temporarily so that my city is underneath (I know Avatars won't be able to access, which is fine) and would this fix my problem? Many thanks for any help you can offer.
  5. Hi everyone, I am facing an odd challenge with my SIM today. I am making a Machinima projects that requires two sets: 1. A full, TALL, modern City 2. AN ONLY ISLAND in the middle of nowhere with only water as far as the eye can see. I have already built the city and some buildings over 100 meters. My plan was to simply raise the water level to hide it all once I get to the island scene, but just now am I realizing that SL's water limit restricts that. Now I am stuck with the tops of a bunch of buidlings sticking out when I raise the water to the max level. It would be such a pain to have to edit this! Is there a relatively simple way to raise the water level above 100? I've looked into heightmaps, but they seem beyond my skills. Perhaps it is possible to raise the ground temporarily so that my city is underneath (I know Avatars won't be able to access, which is fine) and would this fix my problem? Many thanks for any help you can offer.
×
×
  • Create New...