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Feaden

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  1. Hmmmm well, if you apply a mesh for the physics, will it scale to match mega-prims?
  2. Oh? Can you do that? Use mesh for physics on a sculpted prim?
  3. Hello all, new guy here. I wanna make a giant mountain/plateau Got my hands on some mega-prims and tried using sculpt to define the mountain shape only to realize that collision is not mapped but is just a sphere/square. Is there a way to fix this? If not, what alteratives do I have? Any that doesn't involve modeling one and cutting it up into 64x64 chunks? Thanks!
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