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1113TheMidnightMage

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  1. Ok I have been talking to a very helpful script writer and what needs to happen is a loop that creates a list with 100 or so names of the objects send them then pauses using the ||sleep () command recreates the list with the next.100 out so till all items are given out. So I'm researching trying to figure out how to do that with the ||GiveInventoryList command now. That is the plan at least.
  2. I have an issue with unpacking items into my inventory. Namely I am working with textures and snapshots (right now, later there will be other types). I am using a duplicate scanner to remove dups to get a "Pure List" of my textures.I am going to be using the Zdrop feature to move them to the box but to get them out I need a script that will give me say 50-100 items (prefer a variable that i can change as the day goes with lag LOL, then pauses a few seconds then the next batch etc.. until the box is empty. I have tried folder creation and inventoryall scripts and i either get "Can not create item" or I get Script run-time error Stack-Heap Collision. I am dealing with thousands of Items so I think the stack heap is that there are to many. And the Create one after research is that i am moving to many at a time and that is causing me to lose items. I have had to start my project over because i lost so many grrrr. Please help me with this. Ohh the items that i am dealing with do have some No Mod and No Transfer but none are no copy.
  3. OK I am looking for a build/script that will work one of two ways. I am setting up a texture board that will hopefully have over 100k textures by the time I am complete. I intend to sort them first by texture size, then by color/category, and finally by any subcategories. So what i need is a board that is low prim (hopefully mesh) that has the ability to go through menus and even add menus if needed. My first thought is a board that the buttons call the next menu and replace the buttons there with the next menus buttons. That is what I would prefer. The second idea is a board that you open an object. You click on it and it has the menus up at the top kind of like a multi pose ball and the last menu temp rezzes the board that has those items that you are looking for in it. the Texture board itself either way I would like to have 2 displays the first with the actual texture the second with the ability to tile the texture in various ways. I would also like those displays to show the texture as it meant to be seen. EG.. If it is 256x512 I don't want it to show as a square 512x512. If possible i would like the texture board to be HUD attachable as well. Finally i plan on giving the texture board away for free so I do not want to spend an arm and a leg. If this sounds like a project you would enjoy attempting please let me know. I would also like an estimate on how much you think it will cost. I also need a related script that will give me the inventory of my boxes, everything (no copy, no mod, and no transfer included) but i need it to send about 100 then pause a few seconds then the next. This is to help stop the inventory creation error that i get when I move more then 150 or so items at once. Please IM me in game 1113TheMidnightMage Thank You, Lord Midnight
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