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Valentine Nova

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  1. Rigging on the SL skeleton is what i've been doing so far, after transferring the weights from the dummy (Not the SL dummy but the custom one). Recently i also tried to replace the damaged skeleton with the SL one and reweight the custom dummy with the SL skeleton's weights (Using automatic weights), but when i rig my clothes on the new dummy with the replaced skeleton, the result is even worse than before.
  2. Hello Gryphon and thank you for your reply, I'm not sure i understood well. Which skeleton do i have to reset and how? Can you please explain that more accurately? Thank you. (I am a beginner in 3d modeling).
  3. Hello everyone, i recently started to make rigged mesh clothes for a specific mesh body. The problem is that the body comes with a dummy and a skeleton made in Maya, in a .dae file. The body maker already informed me that importing the dummy into Blender will break the rigging and indeed when i try to rig something on that skeleton, the result is really messed up. The "partial" solution that i found is to only use the dummy as a shape guide for my clothes and to transfer the weights (using the data transfer modifier) from it to my mesh, then open a new Blender file with the SL standard skeleton and body, copy paste my mesh clothes there and parent the mesh with the skeleton selecting the "With empty groups" option, to keep the previously transferred weights. Here is where the problem shows up: when i upload the mesh, it gets slightly bigger and repositioned. I already tried to resize and move the skeletons to make them have the same scale and position, but still i get a scale way different from what i see in Blender. Am i trying to do something impossible since the skeleton was made in Maya? Does it have to do with the different units of measure that the programs use? Or maybe even if i resize/move the skeletons i can't make them have the same position/scale? Any help would be really appreciated. Thank you.
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