I have a quick question about making mesh clothing and the different mesh bodies.
For example...Say I made a t-shirt style top for the Belleza bodies and Maitreya body. The top or mesh is going to lay different between each Belleza Bodies (Freya, Isis & Venus) and the Maitreya Body. However if I make different Mesh models that requires different Ambient Occlusion & Texture maps, then how can I make a universal HuD that can change the textures on all the tops if they are using different Texture Maps?
I'm sorry if I'm not explaining well. I'm still just learning.