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Automatic generation of content


AlexandreLois1
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is not all that rare

for games and CAD and stuff then the link you gave, lists all the algos that are already used in game/cad/art/design softwares

it also lists some algos which arent used all that much bc they dont serve any use other than academic. meaning is not much practical use for some of them

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This sounds like a lot of the work I do. Things like:-

  • Automatic (random) placement of objects around a sim (optionally, according to rules)
  • Automated processes based on environment variables (wind, water, time of day)
  • World building!
  • Genetic competition simulation
  • Artificial intelligence / procedural environmental learning
  • 3D fractal modelling

Unfortunately I'm not in a position to accept new projects (until at least 2016) but perhaps this list includes some of your ideas.and helps you know it's possible. :)

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