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Sim/parcel flickering at high Draw Distance


anselm Hexicola
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Take the case where your camera looks from on high (say, from a skybox) to distant ground-level terrain. There can be a distracting flicker that seems to follow sim boundaries.

I know there is a Debug setting (or is it in Preferences?) that fixes this because I used to have it set - but it got lost in a Viewer update.

Remind me what it is - I have scrolled through the 1 zillion Debug settings, but none of them "leaps out" as the obvious one.

Thanks in advance.

@Theresa Tennyson - YES,that was it. Nice one.

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anselm Hexicola wrote:

Take the case where your camera looks from on high (say, from a skybox) to distant ground-level terrain. There can be a distracting flicker that seems to follow sim boundaries.

I
know
there is a Debug setting (or is it in Preferences?) that fixes this because I used to have it set - but it got lost in a Viewer update.

Remind me what it is - I have scrolled through the 1 zillion Debug settings, but none of them "leaps out" as the obvious one.

Thanks in advance.

It's not a debug setting - it's under the Develop menu. Develop -> Rendering -> Object-Object Occlusion. De-selecting it should stop the flicker.

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