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Max Video Ram and rendertexturememorymultiple


Ehrman Digfoot
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Hi everyone, I've come across some conflicting information concerning the maximum amount of video ram we can use in Second Life. 

Is it really possible to use more than 512mb? 

And, if I want to use a total of 1gb of my video ram and reserve the rest for my operating system will an adjustment to rendertexturememorymultiple in debug systems really accomplish this or not?

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the max settable via the SL client is 512, however that is NOT the entireity of the VIDEO memory used, but rather the portion reserved for textures only.(some is also allocated to draw geometry and other operations. as well as what appear to be persistent memory leaks in the official client)

the specific debug setting looks to be clamped to [0.0, 1.0] internally so setting it higher would not seem to do anything at all

 

as far as I can tell, without actually changing the internal coding of the viewer, 512 is all you are going to get for texture memory.

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