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The NVIDIA OpenGL driver has encountered an out of memory error.


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<script>// function Toggle(node) { if (!window.fullyLoaded) return; // Expand the branch? if (node.nextSibling.style.display == 'none') { // Change the sign from "+" to "-". var tBodyNode = node.childNodes[0]; var trNode = tBodyNode.childNodes[0]; var tdNode = trNode.childNodes[0]; var bNode = tdNode.childNodes[0]; var textNode = bNode.childNodes[0]; if (textNode.nodeType == 3 /* Node.TEXT_NODE */) { var s = textNode.data; if (s.length > 0 && s.charAt(0) == '+') { textNode.data = '-' + s.substring(1, s.length); } } // show the branch node.nextSibling.style.display = ''; } else // Collapse the branch { // Change the sign from "-" to "+". var tBodyNode = node.childNodes[0]; var trNode = tBodyNode.childNodes[0]; var tdNode = trNode.childNodes[0]; var bNode = tdNode.childNodes[0]; var textNode = bNode.childNodes[0]; if (textNode.nodeType == 3 /* Node.TEXT_NODE */) { var s = textNode.data; if (s.length > 0 && s.charAt(0) == '-') { textNode.data = '+' + s.substring(1, s.length); } } // hide the branch node.nextSibling.style.display = 'none'; } } // Toggle "System" element by default so that it's default status is to hide its children function ToggleSystemElement() { var body = document.getElementById("body"); var anchor = body.getElementsByTagName("table")[0]; Toggle(anchor); } // If binary data is present in event XML, show it in friendly form. function ProcessBinaryData(binaryString, binaryDataCaption, wordsFormatString, bytesFormatString, normalFont, fixedWidthFont) { var bodyNode = document.getElementById("body"); // Add a <hr> at the end of the HTML body. bodyNode.appendChild(document.createElement("hr")); // This paragraph (p element) is the "Binary data&colon;" literal string. var p = document.createElement("p"); p.style.fontFamily = normalFont; var b = document.createElement("b"); b.appendChild(document.createTextNode(binaryDataCaption)); p.appendChild(b); p.appendChild(document.createElement("br")); bodyNode.appendChild(p); // // Show binary data in Words format. // p = document.createElement("p"); p.style.fontFamily = normalFont; p.appendChild(document.createTextNode(wordsFormatString)); bodyNode.appendChild(p); // Must use fixed-width font for binary data. p = document.createElement("p"); p.style.fontFamily = fixedWidthFont; var i = 0; var j = 0; var s, tempS; var translatedString; var charCode; var byte1, byte2; // Each character in binaryString is a hex (16-based) representation of // 4 binary bits. So it takes 2 characters in binaryString to form a // complete byte; 4 characters for a word. while (i < binaryString.length) { s = (i / 4).toString(16); // To hex representation. while (s.length < 4) { s = "0" + s; } s += ": "; // DWords representation is simply a rearrangement of the original binaryString // For example, from: // // 0000000002005600000000000f000540 // // (which is 00 00 00 00 02 00 56 00 00 00 00 00 0f 00 05 40). // // to: // // 0000: 00000000 00560002 00000000 4005000f // 8 words per line, 4 DWords per line. for (j = 0; j < 4; j++) { s += binaryString.substring(i + 6, i + 8); s += binaryString.substring(i + 4, i + 6); s += binaryString.substring(i + 2, i + 4); s += binaryString.substring(i, i + 2) + " "; i += 8; } p.appendChild(document.createTextNode(s)); p.appendChild(document.createElement("br")); } bodyNode.appendChild(p); // // Show binary data in bytes format. // p = document.createElement("p"); p.style.fontFamily = normalFont; p.appendChild(document.createTextNode(bytesFormatString)); bodyNode.appendChild(p); // Must use fixed-width font for binary data. p = document.createElement("p"); p.style.fontFamily = fixedWidthFont; i = 0; j = 0; // Each character in binaryString is a hex (16-based) representation of // 4 binary bits. So it takes 2 characters in binaryString to form a // complete byte. while (i < binaryString.length) { translatedString = ""; // 2 characters in binaryString to form a byte s = (i / 2).toString(16); // to hex representation. // Prefix with '0' until its length is 4. while (s.length < 4) { s = "0" + s; } s += ": "; // Show 8 bytes per line for (j = 0; j < 8; j++) { tempS = binaryString.substring(i, i + 2); // 2 for 1 byte i += 2; s += tempS + " "; // Treat tempS as hex integer charCode = parseInt(tempS, 16); if (charCode < 32) { translatedString += "."; } else { translatedString += String.fromCharCode(charCode); } } while (s.length < 32) { s += " "; } s += translatedString; p.appendChild(document.createTextNode(s)); p.appendChild(document.createElement("br")); } bodyNode.appendChild(p); } // </script>

The NVIDIA OpenGL driver has encountered an out of memory error. This application might behave inconsistently and fail.

anybidy know about this?

 Fault bucket , type 0

Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Black Dragon.exe
P2: 3.7.27.34575
P3: 553ac0db
P4: openjpeg.dll
P5: 0.0.0.0
P6: 4d6ec048
P7: c0000005
P8: 0000da5c
P9:
P10:

 I have 16g RAM and a Nvidia GTX970 4gig card, the viewer kept crashing as I was doing a wedding. I was also shooting high res and 1080 video as well

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There are a few jiras where that bug comes up without any common cause. If you have Black Dragon logs they might give a clue. 

Are you on the latest version of Black Dragon, it has been updated in the past couple of weeks or so.

You could post to the black dragon forum. It will help if you have logs.

If that doesn't help try to reproduce the problem with the official viewer and if you can open a jira.

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