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Jagged/pixelated edges?


Ariel Vuissent
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I noticed when I logged into SL the other day to go mesh shopping that for some reason, every prim object I saw had a strangely pixelated edge, sort of like a diagonal line drawn in the paint program. Instead of looking relatively smooth, as usual, the edges were jagged/pixelated. When I logged back into Firestorm, this went away. Now I've downloaded the new Firestorm viewer with mesh enabled, and encountered the same problem. Is this an issue with the Viewer 3 code, a side effect of mesh, or is it something I can fix in my own settings?

Note: As I said, I typically use Firestorm, but since this issue happens to me in the default viewer as well, I think a fix for default would also work for Firestorm. If there is a fix. I have my graphics settings on low (my laptop doesn't like it much higher) with a draw distance of about 200m, water set to transparent, no basic shaders, terrain detail on high. In case any of that's important ^_^

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