Ariel Vuissent Posted September 9, 2011 Share Posted September 9, 2011 I noticed when I logged into SL the other day to go mesh shopping that for some reason, every prim object I saw had a strangely pixelated edge, sort of like a diagonal line drawn in the paint program. Instead of looking relatively smooth, as usual, the edges were jagged/pixelated. When I logged back into Firestorm, this went away. Now I've downloaded the new Firestorm viewer with mesh enabled, and encountered the same problem. Is this an issue with the Viewer 3 code, a side effect of mesh, or is it something I can fix in my own settings?Note: As I said, I typically use Firestorm, but since this issue happens to me in the default viewer as well, I think a fix for default would also work for Firestorm. If there is a fix. I have my graphics settings on low (my laptop doesn't like it much higher) with a draw distance of about 200m, water set to transparent, no basic shaders, terrain detail on high. In case any of that's important ^_^ Link to comment Share on other sites More sharing options...
Jacki Silverfall Posted September 9, 2011 Share Posted September 9, 2011 This happened to me with the new FS mesh veiwer. go to Prefs>graphics > hardware> set antialias to 4X it fixed mine. hope I got it right on the dirctions lol. Link to comment Share on other sites More sharing options...
Ariel Vuissent Posted September 9, 2011 Author Share Posted September 9, 2011 So much better! Thank you! Link to comment Share on other sites More sharing options...
Jacki Silverfall Posted September 9, 2011 Share Posted September 9, 2011 Glad I could help Link to comment Share on other sites More sharing options...
Vida Lyric Posted November 5, 2011 Share Posted November 5, 2011 when i put antialias it helps the edges but the shadows go away ;c Link to comment Share on other sites More sharing options...
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