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Blinking ocean sims with shaders and deferred rendering on


Jackson Redstar
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was wondering anybody know how to combat this issue - when viewing ocean from high above, like flying in a plane, with all the shaders on and deferred rendering on, the simes "blink" i tried turning off deferred, post prosses glow, reflections...  but once the atmosphere shaders are on, it's blink city

 

any suggestions to fix this?

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Jackson Redstar wrote:

was wondering anybody know how to combat this issue - when viewing ocean from high above, like flying in a plane, with all the shaders on and deferred rendering on, the simes "blink" i tried turning off deferred, post prosses glow, reflections...  but once the atmosphere shaders are on, it's blink city

 

any suggestions to fix this?

"Develop" menu --> "Rendering", then de-select "Object-Object Occlusion."

It will slightly reduce your theoretical maximum framerate but I've been operating with it turned off for ages.

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