ChinRey Posted September 4, 2016 Share Posted September 4, 2016 This puzzles me a bit:Almost 80% script failure yet plenty of spare frame time to run scripts. Is that normal? Link to comment Share on other sites More sharing options...
Chaser Zaks Posted September 4, 2016 Share Posted September 4, 2016 On a mostly empty sim, you will see low values. Rental sims, since people rez tons of stuff, it could be up to 8-10 ms. But normally if everything is optimized and there are not many scripts, it's perfectly normal to see for 1-5 ms script time. Basically, the lower the better. As for scripts run, I believe that is percentage of active scripts/disabled scripts. Not script failure(Unless it crashed). Simply restart them if they crashed. Link to comment Share on other sites More sharing options...
ChinRey Posted September 4, 2016 Author Share Posted September 4, 2016 Chaser Zaks wrote: As for scripts run, I believe that is percentage of active scripts/disabled scripts. Not script failure(Unless it crashed). Simply restart them if they crashed. Not quite. Disabled/inactive scripts are completely ignored by the software and don't show up anywhere in the stats. Nalate Urriah quoting Kyle Linden: "This is a new stat in the Viewer Statistics panel. Kelly Linden says this reports what percent of scripts are getting a chance to run each frame. 100% means all scripts got a chance. 90% means 90% got a chance. That doesn’t mean they actually ran. They may be waiting for an event. But they did get to check if the event fired." (http://blog.nalates.net/2012/09/18/sl-news-week-38/) So in my example here 78.854% of the poor li'l scripts didn't get a chance to run during that frame even though the sim server had plenty of time to spare for them. That lazy server was idling the microseconds away rather than doing its job. Link to comment Share on other sites More sharing options...
Qie Niangao Posted September 4, 2016 Share Posted September 4, 2016 Yeah, looking around at other sims, I haven't found a pattern like that. In lieu of a clue, could this possibly be a Homestead or OpenSpace sim? Otherwise, we'd either need something besides frame time that prevents the scheduler from getting through its queue (memory?) or maybe something messing up the accounting. (Does it feel as if there's script lag? or... probably we could come up with a script that tests for that.) Link to comment Share on other sites More sharing options...
ChinRey Posted September 4, 2016 Author Share Posted September 4, 2016 Qie Niangao wrote: In lieu of a clue, could this possibly be a Homestead or OpenSpace sim? Yes, it is a Homestead sim. Can that explain it? Link to comment Share on other sites More sharing options...
Callum Meriman Posted September 5, 2016 Share Posted September 5, 2016 Although it does make a difference I don't think it explains only 20% run fully. Worth rebooting the sim. Link to comment Share on other sites More sharing options...
Ayesha Askham Posted September 5, 2016 Share Posted September 5, 2016 This is definitely a sim issue. I run a homestead and the script-run stats are broadly similar to any full region. Your stats are indicative of a simulator that is having trouble running scripts and that is NOT normal. 5000 scripts on a homestead is a bit high, I try to keep mine below 2000. Restart your sim. I'm no expert but the unacked data figure looks abnormally high too. Link to comment Share on other sites More sharing options...
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