Gaia Clary Posted August 30, 2011 Share Posted August 30, 2011 H, all Blender fanatics.During preparation of my current tutorial series i made a small sidestep project, "The Avatar Workbench". That is basically a modified version of the well known avatar.blend file from Domino. The download is here: The Avatar workbenchA very brief sketch about what it contains: It is based on avatar.blend and comes with all features of avatar.blendI added a MakeHuman mesh to itI grabbed one of the free skins from Vint Falken and embedded it into the file.I created a compatible UV-layout for the MakeHuman mesh, so you can reuse your old SL-skins on it. But please do not expect a wonder, right now the mapping is still... experimental and a bit rough so to say.I worked a bit on the weights of the feet, so that they now bend with less distortions than before.Both characters are already weighted and can be exported without changes to Second life. When i can find the time and some good ideas how to improve the UV-layout of the MH avatar i will update the file. I also was thinking about how i could get the shape keys to also work on the MH mesh. Any help or sugestion on how to do that and how to map the SL-layout to the MH mesh is very welcome.Have fun ;-) 3 Link to comment Share on other sites More sharing options...
Ashasekayi Ra Posted August 30, 2011 Share Posted August 30, 2011 Thanks Gaia. This will be cool to play with. Link to comment Share on other sites More sharing options...
Nacy Nightfire Posted August 30, 2011 Share Posted August 30, 2011 Thanks Gaia, very thoughtful of you to provide this! Link to comment Share on other sites More sharing options...
Fizz Savira Posted August 30, 2011 Share Posted August 30, 2011 What are the permissions for using the MakeHuman mesh? In other words, can we import into SL as-is, do we have to modify it? Can we sell it? etc. Great work as always, thanks for sharing Link to comment Share on other sites More sharing options...
Gaia Clary Posted August 30, 2011 Author Share Posted August 30, 2011 Please check this chapter of the MH license: http://sites.google.com/site/makehumandocs/licensing#TOC-The-essentials-of-the-MakeHuman-lic we have contacted MH about a year ago to clarify and we created "The essentials of the MakeHuman license" in cooperation with the MH developers. We have reviewed the text several times before we thought it where clear enough and finally it was published by MH. So all is well ;-) the easiest way to proceed is to just copy the essentials of the MH license to a notecard and give that away along with your product (of course you need to tweek the text a bit according to your case) Link to comment Share on other sites More sharing options...
Rei Ekato Posted August 30, 2011 Share Posted August 30, 2011 I've been struggleing with getting the Makehuman mesh play nice with the SL amature. Any advice? The issues I tend to run into are. 1. pieces of the mesh deforming outside of the body as if I have forgotten to weight paint them, but I cannot locate the issue in blender. 2. When I move or scale the armature to fit the mesh I tend to get the forearm overlaping the hand ( This one has been a real pain ) 3. The last issues is making sence out of the weight painting, but I'm not sure it's an issue until I get the above figured out. Link to comment Share on other sites More sharing options...
Paul Lapointe Posted August 31, 2011 Share Posted August 31, 2011 Really nice of you Gaia your a gem for being so giving and its really appreciated trust me . Only thing is im trying to open it in my Jass Pro and it keeps crashing blender before it opens. any sugestions? Link to comment Share on other sites More sharing options...
Ashasekayi Ra Posted August 31, 2011 Share Posted August 31, 2011 It crashed for me in Blender 2.49 as well. But, it worked fine in Blender 2.59. Link to comment Share on other sites More sharing options...
Paul Lapointe Posted August 31, 2011 Share Posted August 31, 2011 Thanks Ashasekayi, I was using 2.49 so illl update and try again :-) .Really love your mesh vids by the way, very detailed and well thought out well done.Can't wait to see you do one on how you made the shirt :-) Link to comment Share on other sites More sharing options...
Gaia Clary Posted August 31, 2011 Author Share Posted August 31, 2011 Oups, sorry... I thought that i mentioned somewhere, that it currently does not work for 2.49. I must have lost this line somewhere during editing ;-( I still am investigating what might have caused this problem. Actually i have setup the blend file with blender-2.59 and there must be some incompatible dev elopment maybe introduced with 2.59 ? ( The blender coders don't care any longer about Blender 2.4 since at least a year ...) Link to comment Share on other sites More sharing options...
Gaia Clary Posted August 31, 2011 Author Share Posted August 31, 2011 The problem on Blender-2.49b was an incompatible User interface change. You can open the file when you disable "Load UI" in the open file dialog box of Blender-2.49b. But i have added a version of the workbench wich just opens fine on Blender-2.49b (see The avatar.workbench ) Link to comment Share on other sites More sharing options...
Gaia Clary Posted August 31, 2011 Author Share Posted August 31, 2011 I updated the workbench once more. The MakeHuman character had its origin wrongly set. I fixed this now. Link to comment Share on other sites More sharing options...
Ashasekayi Ra Posted August 31, 2011 Share Posted August 31, 2011 Paul Lapointe wrote: Thanks Ashasekayi, I was using 2.49 so illl update and try again :-) .Really love your mesh vids by the way, very detailed and well thought out well done.Can't wait to see you do one on how you made the shirt :-) Thanks Paul I'm definitely going to make a clothing modeling series starting with the shirt from that tutorial. Link to comment Share on other sites More sharing options...
johnn Lenroy Posted August 31, 2011 Share Posted August 31, 2011 i try to export from the first layer the sl avatar but when i click on weight button again is off.. from the second layer the avatar is ok just i make selection on the head upperbody,lower and all ok in modifier window.but on first nop,or i do something wrong? Link to comment Share on other sites More sharing options...
Gaia Clary Posted August 31, 2011 Author Share Posted August 31, 2011 fixed. please download again,. it should now work. Link to comment Share on other sites More sharing options...
johnn Lenroy Posted August 31, 2011 Share Posted August 31, 2011 yes is working now but i get some spikes..i dont know if is Aditi problem spike 1 and this is the other spike 2 is from the original sl avatar in first layer .. second layer avatar is ok. Link to comment Share on other sites More sharing options...
Gaia Clary Posted August 31, 2011 Author Share Posted August 31, 2011 i believe this is qa bug, see CTS-718 Link to comment Share on other sites More sharing options...
Viviane Hobble Posted July 8, 2012 Share Posted July 8, 2012 Hi all I tried to use the workbench for rigging my meshes. But I have some problems. When I upload the rigged mesh and wear it, I have always these strange artefacts: Looks a bit like transparent or alpha artefacts. When I rezz the dress it was all ok, but not when I wear the dress. I tried all versions of blender and the corresponding workbenches - but there's always the same problem. I use the automatic weights and didn't forget to "export for SL". Has anyone an idea what's the problem? (sorry for my bad English - I'm German ) Link to comment Share on other sites More sharing options...
Viviane Hobble Posted July 14, 2012 Share Posted July 14, 2012 No one an idea what could be the problem? Link to comment Share on other sites More sharing options...
Ashasekayi Ra Posted July 15, 2012 Share Posted July 15, 2012 It's hard to say without seeing the .blend file. If the outfit has two layers, it could be that the layers don't have identical weights on the vertices. Or, it could be that the weights are incorrect in that area. Automatic weights usually have to be cleaned up and tweaked. Link to comment Share on other sites More sharing options...
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