Jump to content

rigging a mesh tail: how to get it animated with which bone?


Selena Daehlie
 Share

You are about to reply to a thread that has been inactive for 3076 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Hi, I got a question :3 I see some creators who have a rigged mesh tail that are animated by animations instead of the usual script/mesh method. Im certain that it uses either avastar or the trick where you dislocate points of bone origin. My question however is this: how was this done and which bones? I have a hunch unused bones are used, but Im unfamiliar how this works. Are there any existing topics regarding this or any tips?
Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 3076 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...