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rigged mesh clothes blender


Vanessa Wisent
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hello everyone, i'm french i'm going to do my best explaining this. So the problem is when i rigg my clothe is blender ( ctrl p armature deform and  transfer weights), when i import the clothe in sl everything is ok exept the straps when its a top or a dress with straps, its totally messed up, not  like in blender!; its not going straight. can someone tell me if i missed something in blender?

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Also looks like its straight out of MD or some other program, but 40k polys is really excessive for the design you have. I'd recommend considering retopology for projects like this, because not only does it make it easier to rig & Unwrap, but a lot easier for others to render as well as a reduced upload cost.

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