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create a giant rigged mesh in 3d max


Yuriko Nishi
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hi :) i want to scale an existing rigged mesh avatar to make it bigger without having to redo the rigging from scratch. is there a way to do it? so far i tried scaling the model, scaling the model AND the skeleton, scaling the skeleton only and changing the system units in 3dmax. all results had the same size as the original after upload. i checked "include joint positions" on upload any ideas? :)
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