Jonny Kyrie Posted September 4, 2012 Share Posted September 4, 2012 the rest of the blueprint setup is fine but the top .... how do i fix this http://i1226.photobucket.com/albums/ee403/J0ndezzy/camaroproblem.png Link to comment Share on other sites More sharing options...
Paul Norfolk Posted September 5, 2012 Share Posted September 5, 2012 Sorry to be a pain.... but what exactly is the problem you're having? you didn't really say. Link to comment Share on other sites More sharing options...
Aquila Kytori Posted September 5, 2012 Share Posted September 5, 2012 1 Link to comment Share on other sites More sharing options...
Luc Starsider Posted September 5, 2012 Share Posted September 5, 2012 I think you're right about what Jonny is trying to do. And also about how to fix it. Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted September 5, 2012 Share Posted September 5, 2012 or rotate the UV layout, which might be a bit faster Link to comment Share on other sites More sharing options...
Luc Starsider Posted September 5, 2012 Share Posted September 5, 2012 That would definitely be quicker. But in blender, reference pictures set up as a background are not set up using the uv layout. Is that how it's done in 3ds Max? It is possible to set up reference pics using empties in Blender, but I've never done it, and do not know if it's possible to rotate the pictures that way. Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted September 5, 2012 Share Posted September 5, 2012 Typical way of setting up blueprints in 3ds max is using a textured plane, that's how I do it and that's how I see it in just about every single tutorial. Link to comment Share on other sites More sharing options...
Masami Kuramoto Posted September 5, 2012 Share Posted September 5, 2012 In recent versions of Blender, empties are the preferred solution because they allow easy rotation without messing with UV maps. Background pictures are merely for backwards compatibility now. Link to comment Share on other sites More sharing options...
Aquila Kytori Posted September 5, 2012 Share Posted September 5, 2012 I have been learning Blender for a year now and i am already "oldschool" :matte-motes-confused: Up untill now i have always used the background image method when i needed reference images. So i thought i would try the empties method. http://cgcookie.com/blender/2011/06/28/tip-using-empties-with-image-display-mode/ When using background images the images are only visible in the relevent view ( ie side image in ortho, side view ) and not visible at all in the between angles , which is how i like it . With the reference images on empties i am having to use up 3 layers, Top and Side images on 1 layer Front and Rear on seperate layers. With background images, no layers are used up. Also because the images are visible from all angles its adding some confusion to my workspace . Perhaps it is possible to view the ref. images on the empties in the relevent view only ? So for the moment i will continue to use the Background images .............. and yes i do tend to use up all the layers when i'm modeling a vehicle . Link to comment Share on other sites More sharing options...
Drongle McMahon Posted September 6, 2012 Share Posted September 6, 2012 If you use orthographic view, you can put them far away from the center to avoid the clutter. Link to comment Share on other sites More sharing options...
Aquila Kytori Posted September 6, 2012 Share Posted September 6, 2012 Thanks Drongle that works quite well Link to comment Share on other sites More sharing options...
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