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Where lies the problem


asd2012
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I can think of a couple of things that might cause the problem:

- You absolutely need to add the missing bones to the dae file by hand. Even though you added all 26 bones in 3ds max, in the export to dae all bones except the ones actually used are skipped. This means you only have the head and neck and possibly the torso in there. You need the rest aswell.

- You need to use an editable poly, not editable mesh in 3ds max

- The exporter you're using doesn't support the collada version SL uses

What version of 3ds max are you using?

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