asd2012 Posted October 7, 2012 Share Posted October 7, 2012 helloWhere lies the problemThis work program annotations VideoPlease Put Explain 3DEMAX in detai For Second Life Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted October 7, 2012 Share Posted October 7, 2012 I can think of a couple of things that might cause the problem: - You absolutely need to add the missing bones to the dae file by hand. Even though you added all 26 bones in 3ds max, in the export to dae all bones except the ones actually used are skipped. This means you only have the head and neck and possibly the torso in there. You need the rest aswell. - You need to use an editable poly, not editable mesh in 3ds max - The exporter you're using doesn't support the collada version SL uses What version of 3ds max are you using? Link to comment Share on other sites More sharing options...
asd2012 Posted October 7, 2012 Author Share Posted October 7, 2012 Thank you for your help And I hope that explanation is put to zero until the end Issuance 3DMAXS 2011 32 Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted October 7, 2012 Share Posted October 7, 2012 Don't bother about the collada version then, 2011 shouldn't give problems. Do add all the bones, I think that will fix your issue. Link to comment Share on other sites More sharing options...
asd2012 Posted October 7, 2012 Author Share Posted October 7, 2012 Export work must beautodesk collada.daeoropen collada.dae :matte-motes-bashful-cute: Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted October 8, 2012 Share Posted October 8, 2012 autodesk collada should work Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now