VeranniCakes Posted December 2, 2015 Share Posted December 2, 2015 I have Blender 2.76 with Avastar and I'm trying to figure out how to upload a t shirt correctly with weight paints, but I'm having trouble because the skin weight button is faded out! The shirt has movements in certain areas..such as the breast..and at the bottom of the shirt.I need to know what do I need from Blender on my tshirt..and then How to upload the shirt correctly on the SL uploader Link to comment Share on other sites More sharing options...
Sassy Romano Posted December 2, 2015 Share Posted December 2, 2015 Assuming that you exported from the Avastar DAE option, it's highly likely that you have not checked "include skin weights" on the options tab of the upload dialog. Link to comment Share on other sites More sharing options...
VeranniCakes Posted December 2, 2015 Author Share Posted December 2, 2015 I tried on the uploader, I went to that tab and it has the skin weight button faded out, meaning I can't click on it Link to comment Share on other sites More sharing options...
Sassy Romano Posted December 2, 2015 Share Posted December 2, 2015 Then either you didn't export using the Avastar export, it isn't weighted out isn't bound to an armature. If the model moves in blender when you move bones, check your effort method and export settings. Link to comment Share on other sites More sharing options...
VeranniCakes Posted December 3, 2015 Author Share Posted December 3, 2015 Ok I actually binded the armature to the shirt at one point (avastar)...but it doesn't want to do that anymore, then I tried transferring the weights from the weight tools...and that looked lke it worked...so it copied the weights...I'm putting more effort! lol..but I still don't get it..the skin weight upload button is still not working. Link to comment Share on other sites More sharing options...
Sassy Romano Posted December 3, 2015 Share Posted December 3, 2015 I didn't mean "effort" but rather "export", my phone chose to incorrectly auto correct grr. Summary: Object must have weights Must be bound to an armature Export using Avastar's DAE export Import with skin weights If you don't use Avastar export you may end up with missing bones and that will cause the skin weights option to not be available even if the item is weighted and has an armature. Link to comment Share on other sites More sharing options...
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