Apple May Posted July 14, 2015 Share Posted July 14, 2015 Prior to updating to Blender 2.74 I would always use shape keys to create the different sizes of my rigged mesh and simply have that particular size active when exporting and it would upload as that size in SL. Since updating it doesn't matter what size I have active the mesh only uploads as the basis size leaving me to have to duplicate and delete the other sizes to export each size individually.It isn't a HUGE deal but it's mighty annoying when you have several components to a single export. Is there something I'm missing? Does anyone else have this issue out of the blue? Link to comment Share on other sites More sharing options...
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