Jump to content

Transparent back side in Marvelous Designer Clothes (rigged in Blender)


Elettra Gausman
 Share

You are about to reply to a thread that has been inactive for 4385 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

 

I'm using MD to make some dresses.

When I import them in SL I don't see the back of those (inside is transparent usually so no problem).

I see them good in Blender or in 3ds Max.

 

Anyone did solve this problem? I'm looking for a trick to avoid the transparent part.

I've yet tried to duplicate, flip normal, join then rigg... I see only an inverse mesh in the back.

Too many polygons perhaps?

Thanks in advance.

 

Link to comment
Share on other sites


Elettra Gausman wrote:

I've yet tried to duplicate, flip normal, join then rigg... I see only an inverse mesh in the back.

Rig first, then duplicate and flip normals. The order is important to make sure that the duplicate has identical vertex weights. Alternatively, you can apply a Solidify modifier with Thickness = 0 and Fill Rim = disabled.

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4385 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...