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This mesh model got really ugly really fast.


Leggg
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Hi. Okay, I made a model that looks pretty in Blender, but after uploading it into Second Life, it's pretty awful. Parts are being eclipsed by other parts, and it's just weird. The model is a junction of eight parts. I mean the handles and the circular part and the center aren't connected to each other in Blender. Just joined. I had an issue before that was caused, I think, by taking a group of joined parts and joining that to another part. But my remedy for that didn't work this time. So I don't know what's going on.





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Hi ::)

I was going to suggest that you look carefully at your rezzed mesh in wire frame mode to see if the mesh was ok.... and if yes then check that you don't have an Alpha channel in your texture.

But now after your edit I will just say, make sure your texture/s don't have an alpha channel !

If you are using Gimp,  before export :       Layer > Transpanrency > Remove Alpha Channel

   

 

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