Jump to content

Texture problem with mesh room


ardman787 Boa
 Share

You are about to reply to a thread that has been inactive for 3010 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Hi!

 

I've created my desired mesh, in blender, created the desired faces through materials, then upon importing into second life when textures are applied, the become a single colour from that texture. For example, if the texture were a sea, it would be a single shade of blue, which changes as the texture is rotated/streched/aligned etc... to other shades of blue. 

 

No amount of streching/minimisng fixes the problem. Attached below are screenshots of the mesh in second life with the demonstrated texture stretching. and in blender. The textures I'm using are displayed next to the mesh. 

http://imgur.com/a/D1Xxa

 

Any advice would be greatly appreciated!

 

Jai

Link to comment
Share on other sites

Hi :)

 My first guess ..................

You didn't mention anything about UV Unwrapping the faces of your mesh ?

The 2D texture needs to know how it is "mapped" to the surfaces of the 3D mesh. This is done by a process called UV Unwrapping/mapping (and editing). If this is new to you check out some Blender UV unwrapping tutorials on Youtube

This is quite an old one but Jonathan Williamson is good at explaining all things Blender.    

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 3010 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...