Xena Okelly Posted July 5, 2016 Share Posted July 5, 2016 hellowe are trying to do mesh shoes, my friend designed the shoes in Maya 2016 and did the riggingonce shoes uploaded, rigg in not working. is there something special to do for the rigg to work ? (like special export options from maya or special upload options in sl ? or somehitng else?)thank you Link to comment Share on other sites More sharing options...
arton Rotaru Posted July 5, 2016 Share Posted July 5, 2016 First of all, in the importer the "Include skin weight" option has to be ticked, under the Upload Options tab. If that option is greyed out, the Gotchas and workarounds section on that wiki page might help. http://wiki.secondlife.com/wiki/Mesh/Exporting_a_mesh_from_Maya#Gotchas_and_workarounds Alternatively you could try to upload the shoes with the Project Bento viewer, which should be able to import riggs which doesn't have the full list of required bones. http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Project_Bento/5.0.0.317134 1 Link to comment Share on other sites More sharing options...
Xena Okelly Posted July 7, 2016 Author Share Posted July 7, 2016 thank you for the links he has followed the workarounds, and tested many options, we still have an issue at all our tests, the shoes is screwed up, bended we dont understand what is wrong, in maya, the rig simulation is perfect. any idea? Link to comment Share on other sites More sharing options...
arton Rotaru Posted July 7, 2016 Share Posted July 7, 2016 Looks like the shoe is upside down also. That's odd indeed. Have you guys checked out that Basic Rigging in Maya - Video Tutorial by resident Sae Luan on that wiki page I had linked earlier? Maybe some Maya users will chime in and have an idea what could be wrong? Link to comment Share on other sites More sharing options...
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