AkumaShadowWolf Posted September 14, 2016 Share Posted September 14, 2016 I@m solving all of my rigging issues one by one and can`t wait to get to the fun part of texturing. However,im having trouble getting good bends on some of my joints namely my knee and elboes because SL needs a very specific skeleton. I was wondering if anyone has overcome that and would be willing to educate a newbie on how to properly paint the weights and or change a small detail in the mesh to help. Suggested plugins are also welcome. Cheers Link to comment Share on other sites More sharing options...
arton Rotaru Posted September 14, 2016 Share Posted September 14, 2016 http://wiki.polycount.com/wiki/Limb_Topology 1 Link to comment Share on other sites More sharing options...
AkumaShadowWolf Posted September 25, 2016 Author Share Posted September 25, 2016 Thanks for the Reply! i've figured it out. Some of my tutorials were using a very different skeleton so i had to really just visualize what was going where and why and i have a firm understanding now. Link to comment Share on other sites More sharing options...
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