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Prim & Sculpt Land Impact Changes


Carla Islar
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Hiya I dont know if this is the wright cat to post this.

I coded a Horse, it uses a sculpt and 1 prim, the sculpt changes when walking between a walking sculpt, and the code used for walking is llCreateCharacter.

It should be a 2 prim item, but it jumps from 2 to 15 land impact when its moving,

It uses no Mesh just sculp and a prim.

I can not see why other then some kind of land impact rule maybe for the jumping in impact, is it the llCreateCharacter that is popping the impact up?

many thanks

Carla

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Yes, it's calling llCreateCharacter() that's changing the land impact.    Whatever the LI is normally, enabling pathfinding (that it, calling llCreateCharacter()) sets the physics weight to 15.   LI is based on three values, Download Weight, Physics Weight and Server Weight.   The LI is based on whichever value is highest.

See the Wiki entry for llCreateCharacter(), caveat 5.

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