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Physics Shapes and Convex Hull


Ciaran Laval
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I've uploaded a very simple Mesh, it's just a floor with five faces (as it's a floor I don't need the underside). When I upload and leave my Mesh floor as convex hull, the physics shape doesn't go all the way to the edges, so you fall through the edges.

I can see that the phyics shape doesn't go all the way to the end when I render metadata/Physics Shapes, they are green at the edges.

My workaround is to change the physics shape to prim and then everything seems to work nicely and there's no green edges.

However, I feel I'm missing a trick here, should convex hull physics shapes cover the whole mesh item?

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