Ilsa Larkham Posted July 29, 2016 Share Posted July 29, 2016 Hello EveryoneI'll be glad if someone can explain how to proceed with imported collada meshes.My problem is : When I'm steping backward from my imported mesh (simple object : a pillar) it change form for a more simple one.How to do to make it keep it's original form as far as possible ?Thank you very much Link to comment Share on other sites More sharing options...
Chic Aeon Posted July 29, 2016 Share Posted July 29, 2016 This is an LOD problem (level of detail). When you upload to SL there are settings in the uploader that determine how your mesh will look as viewed from a distance and with different LOD viewer settings (Firestrom default is 2 but people can change to 4 and some viewers are 1 or 1.25 as the default). The simple way since you are apparently just starting is to increase the LOD settings when you upload. The LAST (lowest setting) most oftentimes can be turned down as far as possible and the item will just disappear when seen from afar. That's the EASY answer. The more complex answer is that you can make your own LODs that will solve this problem. So remember that down the line. For more info on LODS, this very old but still good video explains it well. It was a series made to help SCULPT creators move into MESH. PS. If you prefer text over video tutorials, I have some beginning ones here: https://plus.google.com/u/0/100190052320604204973/posts/a8DDxZXB5Eh Link to comment Share on other sites More sharing options...
arton Rotaru Posted July 29, 2016 Share Posted July 29, 2016 What Chic said, make your own LOD models. And, just in case, make sure your camera zoom is reset (Ctrl+9) also, or the LOD switches will happen at shorter distances already. Link to comment Share on other sites More sharing options...
Ilsa Larkham Posted July 29, 2016 Author Share Posted July 29, 2016 Thank you very much for informations, I fixed it thanks to it. Even discovered that the precise visibility depens more from the settings during uploadind than from the number of faces of the mesh when building it. Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now