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Mesh and Textures


Bella Hobble
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Ok so I am new to making mesh and haven't really found any answers. I use blender and have made a model, the UV map that goes with it. I then made a texture and uploaded both the model and the texture to the test grid. Everything worked fine until I went to resize my model.

The texture no longer matches up with the size change and I am unsure what to do about it. Any suggestions? Fixes? Or is the size a model is uploaded with what you are stuck with?

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It doesn't matter whether you are texturing a mesh object or a plain ol' ordinary prim object. If you click the Stretch Textures box in the top panel of your viewer's Build editor, then textures will always stretch in proportion to the object's size.  Unless you are dealing with rigged mesh, you may resize your model as much as you like. 

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