Ashy Calcutt Posted May 9, 2012 Share Posted May 9, 2012 I'm getting Mesh errors in Both Firestorm and LL Viewer it shows up as Yellow Triangles and when I clicked on them it gives me a Script error and the Boots or the Weapon I might use.. Now when I Clear my cache the errors go away but I shouldn't have to CLear my cache every other day just so the errors go away.. Can anybody Help me on this please Thanks for your time and effort Link to comment Share on other sites More sharing options...
Paul Hexem Posted May 9, 2012 Share Posted May 9, 2012 Mesh doesn't cause script errors. Scripts inside prims do that. Sounds like you need to contact the creator of the item. Link to comment Share on other sites More sharing options...
PurpleSnow Huntress Posted May 10, 2012 Share Posted May 10, 2012 I am having the same issue with 100% mesh objects that I have created. Link to comment Share on other sites More sharing options...
Siddean Munro Posted May 10, 2012 Share Posted May 10, 2012 Actually, when you get a little yellow triangle appearing over an unrezzed mesh item and you click it, for some unfathomable reason it DOES show as a script error regardless of whether there are scripts in the item or not. The more child prims in the linkset, the more little yellow triangles you will get. I think (not 100% certain) that you can increase your mesh queue by going to Advanced, Debug, MeshMaxConcurrentRequests and change the value there (I have mine set at 128) and relogging should make the mesh appear. As to why un-rendered mesh shows a script error.. well ask the good people over at LL. My guess is that certain mesh objects and linksets are clogging the mesh queue to the viewer and causing these errors in place of the rezzed mesh. 1 Link to comment Share on other sites More sharing options...
Nalates Urriah Posted May 10, 2012 Share Posted May 10, 2012 If you can reproduce the problem every time and can write out the steps needed to get the error, file a JIRA bug report. The Lindens will want a copy of the mesh item to test. I suggest you include the MeshMaxConcurrentRequests setting in the report. We have seen some mesh items that can cause a viewer crash and other bizzare behavior. In a recent User group meeting a mesh avatar was causing video problems for those using nVidia 296.10 but I wasn't seeing them using 301.24, but that driver causes me other problems. I recommend staying on 296.10. NVIDIA is have some problems and they go beyond SL. Link to comment Share on other sites More sharing options...
Apple Pumpkins Posted May 10, 2012 Share Posted May 10, 2012 Clearing my cache seems to be the only way of fixing this. I didn't get it at all, but the past few days I have had it several times, in my own meshes with no scripts even in them. I hope they fix this soon, as it's only started happening to me recently. Link to comment Share on other sites More sharing options...
Ashy Calcutt Posted May 19, 2012 Share Posted May 19, 2012 Thanks alot for your time Link to comment Share on other sites More sharing options...
lolobrigita Menna Posted August 11, 2012 Share Posted August 11, 2012 Guys,i bought a pair of mesh shoes before and when am wearing them i see only those yellow little triangles. I tried to clear my cache,i logged off and loggen in again, but it didnt work for me. Any ideas? What i should do more? thank you! Link to comment Share on other sites More sharing options...
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