Tristus Patton Posted December 11, 2011 Share Posted December 11, 2011 Simply, what would be the best body shape to most match the mesh look? When I use a rigged mesh and attach it, it makes the mesh a totally different shape, due do the body shape, (arm length, leg length.. all that) Link to comment Share on other sites More sharing options...
Medhue Simoni Posted December 11, 2011 Share Posted December 11, 2011 Generally, you want to make an avatar in a Tpose. This means with your arms up to create a T with the body and the feet shoulder width or a little more apart. Link to comment Share on other sites More sharing options...
Gaia Clary Posted December 11, 2011 Share Posted December 11, 2011 The point is that the rigged mesh wil only take care of the bone lengths defined with your shape. All "volume" making sliders do not affect your mesh. I remember that someone mentioned the neutral shape for mesh (which makes your mesh look identically in your 3D editor and in SL) is when all sliders which change the bone lengths are set to 50%. It can well be that the Ruth Shape is already what you want. Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted December 11, 2011 Share Posted December 11, 2011 I would go with the Ruth shape yes, since most avatars are based on that shape. Unless you have yourself a boy ofcourse... You could argue you need an avatar a bit larger, since that seems to be the norm. Unfortunately (or luckily) there's no such thing as an average avatar. Well there is, but nobody has that exact weighted average ofcourse. This is a real case of trial and error I think. Link to comment Share on other sites More sharing options...
Tristus Patton Posted December 11, 2011 Author Share Posted December 11, 2011 alright, thank you all, I kinda figured it was that 50% one, and the ruthed shape. Will keep playing around with it until I find something that works! Link to comment Share on other sites More sharing options...
Lightning Corbenic Posted January 26, 2012 Share Posted January 26, 2012 Could anybody tell me where I can download the RUTH mesh body? Link to comment Share on other sites More sharing options...
Coby Foden Posted January 27, 2012 Share Posted January 27, 2012 When designing rigged clothes to be used with the mesh deformer, Qarl said that the default shapes will be the following: Female shape: In the viewer create new shape • New Body Parts, New Shape • Then in the appearance editor select "Female" (actually this is on by default) Male shape: In the viewer create new shape • New Body Parts, New Shape • Then in the appearance editor Select "Male". Save Qarl's blog about the deformer (where comments can be added):http://www.qarl.com/qLab/?p=80 I created the above shapes, then I listed all the appearance editor values for both of them. The appearance editor values for both female and male shapes are listed in this file:http://cobyfoden.weebly.com/uploads/2/6/8/1/2681906/sl-body-shapes_defaults.pdf What I don't know is, that are these exact shapes dowloadable anywhere? One could use Phoenix viewer version 1.5.2.1185 to export the above shapes. Wear the shape, and then from the menu: "Advanced, Character, Meshes and Morphs". Do the same for the female and the male shape. (By the way, I noticed that in Phoenix version 1.6.0.1600 this is not any more possible, at least I didn't find the "Meshes and Morphs" menu item there, maybe I'm blind..). Link to comment Share on other sites More sharing options...
Ashasekayi Ra Posted January 27, 2012 Share Posted January 27, 2012 The Avatar Databank is another place you can find it. It's called True Female. You can also find the default male which is called True Male. If you look around on there, you'll find morphs as well. LINK: http://www.ccccybernetics.com/avatar_databank/all.php Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now