Jump to content

Is there a way to tell difference between Mesh and Sculpt?


Tommy Rampal
 Share

You are about to reply to a thread that has been inactive for 4203 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Possibly a stupid question, so I'll keep this short. As a creator within Secondlife, I keep coming across stuff that interests me, sometimes sparking the question "Is this a mesh or a sculpt?". Is there a specific method to determine this if you cannot modify the object and/or lacking ownership?

I'm talking about rather simple builds such as a hat, rock structure, etc.

  • Like 1
Link to comment
Share on other sites

You cannot inspect an item of rigged mesh clothing when it is worn on an Avatar.  But you can inspect any other mesh item, like a mesh table or chair, or a mesh hat worn as an attachment (not rigged) or even rigged mesh clothing if you rez it on the ground.

I can often tell the difference if I look in wireframe (ctrl-shift R), mesh items usually have a lot fewer poly's, at least well designed mesh.

  • Like 2
Link to comment
Share on other sites

Disabling Render Type - Volume (possible via the Advanced > Render Types menu or by using the keyboard shortcut, ctrl+alt+shift+9) will disable the rendering of regular or sculpted prims, but not mesh.  Just hit the keyboard shortcut and regular/sculpted prims should vanish, any rezzed/worn objects that don`t are mesh.

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4203 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...