Solaris Neiro Posted March 16, 2015 Share Posted March 16, 2015 I'm pretty much a newbie when it comes to blender and texturing.I just wanted to ask if anyone could help me by giving some suggestions on how I can improve the texturing on this jacket and dress. It looks pretty plain and I am not sure what else I should add.http://i.gyazo.com/e519053dac3954d519266cd3067a7533.pnghttp://i.gyazo.com/ce71ba73b9ec5d5b088ac97fcb7bf7fa.pngI already tried adding some wrinkles to the dress as shown here: http://i.gyazo.com/ad3f63fff642239f5238896de902f4fb.png but it's still pretty dull.Right now I have a base color, cotton texture set on multiply, and ambient occlusion map colorized and set to multiply. I know I need to use more extensive techniques to make this look better but I'm really unsure which ones.I would appreciate any suggestions like additional maps I need to bake out, lighting setups I should do etc etc. Link to comment Share on other sites More sharing options...
Aquila Kytori Posted March 16, 2015 Share Posted March 16, 2015 Hi Not really what your asking about but my suggestion would be, bake out your base color , cotton texture and AO textures etc as separate textures and load them up as layers in a 2D editor like Gimp and then just Play with all the colour tools, hue, brightnes, saturation, Blending modes etc etc. Its quicker and alot less complicated to experiment in Gimp than it is in Blender. Also try giving your AO a bit of colour The folds of the top of the dress could benefit from a little more shading Link to comment Share on other sites More sharing options...
buubbleguum Emerald Posted March 24, 2015 Share Posted March 24, 2015 I would reccomend opening the textures in phtoshop or gimp and using your ambient occlusion bakes as a reference add some hand painted shadows, highlights and wrinkles then play around with blending options and opacity. Try adding some shading around the sides of the mesh and under the breasts. Link to comment Share on other sites More sharing options...
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