Orabelle Posted May 26, 2015 Share Posted May 26, 2015 Quick question about uv/textures in Blender.. I'll add a picture to show what I'm talking about. Ok, so I have this premade model, I've got the textures and stuff already made. I'm a bit confused with adding the textures in the UV/Image Editor however. I can add the first image no problem, but as you can see in the attached image, there's sections above that for the other textures. Using 3 different textures for this example. The model is 1 mesh with 3 materials added, with the corresponding textures attached to the materials as they should be. So how do I work with the uv side of it? Link to comment Share on other sites More sharing options...
Medhue Simoni Posted May 27, 2015 Share Posted May 27, 2015 You use your materials to highlight those verts that use that material, then you apply the right texture to those verts in the UV window. Link to comment Share on other sites More sharing options...
Orabelle Posted May 27, 2015 Author Share Posted May 27, 2015 Ohh, ohh! I figured it out! That wasn't as hard as I made it out to be, thanks! Link to comment Share on other sites More sharing options...
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