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Blender UV Textures


Orabelle
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Quick question about uv/textures in Blender.. I'll add a picture to show what I'm talking about.

Ok, so I have this premade model, I've got the textures and stuff already made. I'm a bit confused with adding the textures in the UV/Image Editor however. I can add the first image no problem, but as you can see in the attached image, there's sections above that for the other textures. Using 3 different textures for this example. The model is 1 mesh with 3 materials added, with the corresponding textures attached to the materials as they should be. So how do I work with the uv side of it?

screen.png

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