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Applying a texture to a mesh you've bought?


KitKatPP
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I'd like to preface this by saying if I have this in the wrong place, please move it for me.

Alright, so I haven't done any of this yet, but I plan on buying a generic deer avatar for myself, and I'm hoping to reskin it to make it look like my OC. Is there a way to do this, and how would I upload the texture for it to apply it to my avatar? Is it possible to do when you didn't make the mesh yourself?

I may be misusing terminology; I'm extremely rusty with 3D animation. And yes I know I could pay someone to do this for me, but I've made textures for a 3D model before years ago and it wasn't that challenging, so I figure I can save money and do it myself.
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Hello, you would need the UV-Map to fit the texture to the avatar, i doubt the mesh-creator would give you that file, but you can ask.

If you don´t remember, the UV Map places "points" to their corresponding location on the mesh. Eyes on eyes, legs on legs ....

Without that, you could trial and error for yeaaars.

And the mesh-avatar need mod permissions too, oc.

Monti

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Monti Messmer wrote:

Hello, you would need the UV-Map to fit the texture to the avatar, i doubt the mesh-creator would give you that file, but you can ask.

If you don´t remember, the UV Map places "points" to their corresponding location on the mesh. Eyes on eyes, legs on legs ....

Without that, you could trial and error for yeaaars.

And the mesh-avatar need mod permissions too, oc.

Monti

Ah yes, UV Maps, that's what they were called. I'll probably look for a mesh and then contact the creator before buying to see if they would help me out with that.

For other things, like apendages that only need one solid color for them (I don't need anything fancy for them), would all I need be mod permissions to edit them?

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A texture alignment grid is often a good alternative to a UV map. Apply the grid texture to the avatar, download a copy of the texture, open in an image editor, and paint the texture you want to sue onto it just as you would on a UV map.

Ideally you want two copies of the item rezzed (or worn), one with the grid texture, one with a temporary copy of the texture you're building but if that isn't an option, you can just switch between them to check your progress.

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