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set position of HUD on various screen sizes?


Domitan Redenblack
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For what it's worth, I detest those scripts.  I may have an AO attached to the top left and then positioned to the bottom right of my screen next to another tool that is already on the bottom left attachment point.  I do not want the script to force the AO to another position.  I want my HUDs where I put them and in the orientation I put them in.  Unless you are scripting for RLVa devices I would strongly advise against self-repositioning. At the very least, consider including a way to disable that feature.

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For resizing I put a resize handle in the bottom right corner,  drag to resize.

I can also move the HUD around by dragging the main part of it.

Hovertext size is all viewer.  The object has no control over that.

Hovertext height is based on the Z axis, regardless of the rotation of the object.   If you have the object rotated you can have the text overlap the object.   It can be raised higher either by increasing the Z size, or by appending a bunch of newlines with spaces in between (\n \n …).  It can be brought lower by reducing the Z size, or by dimpling the object.  I use this to create pushbuttons, sliders, and joysticks with labels.

 

 

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