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Vehicles: FRICTION vs TIMESCALE vs EFFICIENCY


Restless Swords
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For both Angular and Linear movement, there are these 3 settings - and I am unclear about their difference

- suppose I want an angular (or linear) movement to happen faster, how do these interact?

-  - less FRICTION should make it  happen faster ?

- -  smaller timescale should make it happen faster ?

- - higher  efficiency should make it happen faster ?

So, which one(s) should I change and why?

- they all seem to be highly similar

 

 

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Hi :)

I'm not a scriptor but have experimented a bit with already written Vehicle scripts and this is how I understand those 3 parameters

Friction only effects slowing down and not speeding up so its more like the decay parameter in the way it is used.

Efficiancy is for the power of the moter ...... acceleration has more to do with time

Timescale is the time it takes to reach full power , so the lower the time = faster acceleration, so this is the one that is going to have most effect  IMHO lol

 

 

 

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