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Yalnizxyz Footman
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Hi;
I tried a puppeter animation.
This script call note cards ( Note cards name are a1.bvh, a2.bvh, a3.bvh, a4.bvh, a5.bvh, a6.bvh ). (There are frames and bones hierarchies in note cards)
But when script run, just run a6.bvh
How i can do that : it run order. Example: first run a1.bvh (a1.bvh have 20 frames), after run a2.bvh ( a2.bvh have 15 frames), after a3.bvh, a4.bvh...
If a6.bvh finish again it must back to a1.bvh (Loop)
I hope I could tell it.
Can you help me?

Thanks...

Sory for my english..

My script is:

default

{

state_entry()
{

{


llMessageLinked(LINK_THIS, -1, "", "read=" + "a1" + ".bvh");

llMessageLinked(LINK_THIS, -1, "", "read=" + "a2" + ".bvh");

llMessageLinked(LINK_THIS, -1, "", "read=" + "a3" + ".bvh");

llMessageLinked(LINK_THIS, -1, "", "read=" + "a4" + ".bvh");

llMessageLinked(LINK_THIS, -1, "", "read=" + "a5" + ".bvh");

llMessageLinked(LINK_THIS, -1, "", "read=" + "a6" + ".bvh");

}

}
}

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The Puppetteer scripts do not use bvh files.  The Puppetteer Recorder script produces simple lines, each containing position and rotation information.  You have to copy them into a single notecard.  That notecard is then read by the Puppetteer Animator script, which moves selected child prims in your model.  As written, the Puppetteer Animator script only reads one notecard.  You could modify it to read more than one, if you wanted to, however.  The script you have posted does nothing.  It isn't connected to Puppetteer in any way.

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