joniveehernandez Posted April 16, 2015 Share Posted April 16, 2015 Hi guys, do you have any sample script or suggestion in making a better pedal script? It seems my pedal and my avatar animation doesn't match in terms of accuracy sometimes the pedal rotate more advanced than the feet sometimes the feet is more advanced than the pedal maybe its not good using the target omega for spinning the pedal. Thanks Link to comment Share on other sites More sharing options...
Xiija Posted April 16, 2015 Share Posted April 16, 2015 you could try keyframes, as the target omega is a viewer-side effect and may act funny.. http://wiki.secondlife.com/wiki/LlSetKeyframedMotion Link to comment Share on other sites More sharing options...
Rolig Loon Posted April 16, 2015 Share Posted April 16, 2015 That's virtually hopeless. Animations and llTargetOmega are both played client-side, so there's no way to guarantee that they will be in sync on your machine. You might improve the illusion of pedalling if you attach a new pedal "shoe" -- not the crank, just the pedal itself -- to the bottom of your foot at the same time as your animation starts and script the pedal and crank on the bicycle to go transparent..Most people will only see you for a few seconds as you pedal past, so that may be enough to fool them into thinking that they see an entire pedal assembly. Link to comment Share on other sites More sharing options...
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