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Multi sound script?


TD101Doll
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That depends on what you mean.  You can only play one sound in a script at a time, so if you plan to play several sounds at once, you'll need several scripts.  If you want the script to have access to several sounds, then you can either place them in a global list or just recognize them from the object's inventory with llGetInventoryName(INVENTORY_SOUND, i), where you either determine the selection i randomly (with llFrand) or from a dialog menu.

The LSL Scripting forum is not a place to look for free scripts.  It's a forum for scripters to share their work, rejoice in successes, or grumble about problems, although we'll sometimes post snippets or generic scripts as a way to illustrate possible solutions.  If you'd like us to help you resolve a problem in a script you are working on, just post your work (or the part that's the problem).  If you're looking for working scripts, take a look in any of the online or in-world script libraries, or in the LSL wiki.

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