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Moving avatars away from you regardless of their rotation


D4rkHax
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So, i am trying to make a new attack for my combat system. The basic idea is this :

1. User activates attack and FX will rez

2. Once step one is complete all avatars in a 360 degree field will be pushed away from the user while dealing damage.

I am ok with every single aspect of these steps with the exception of getting the avatars to move away from me regardless of their rotation. 

So as a example, if avatar A is at a 45 deg angle to me and facing me and avatar B is at a 90 deg angle and is not facing me. Both of them will be pushed away on their respective angles. The avatars will be wearing a combat HUD so this will be done via that HUD, maybe using llMoveToTarget as my region has push disabled.

If anyone can help it would be much appreciated

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