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How do I programatically (de)render a set of objects?


BlkCruelt
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I use Firestorm on an older computer. There are several sims that have many objects that I want to see when I first arrive and then derender those object to reduce the lag. This is a manual process at the moment.

I have a couple question ...

* Is it possible to script this? Feed the script a set of object ids?

* How do I get the object ids for that matter?

* Is there an easy way to rerender an object that is derendered but not blacklisted? This is that I don't have to start over if  the tenth object I derender is in error.

* Where, how does Firestorm keep track of the objects that are rerendered but not blacklisted?

 

I'd like to write a configurable script that I just run once I in the sim. All advice is appreciated as this will be my first LSL script if this is possible. I do have some programming experience. So, it should be doable once I understand the parts.

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  • 3 weeks later...

Why aren't you blacklisting the objects if you're always derendering them?

To re-render objects that have been temporarily derendered, simply leaving the sim and returning should recover them.

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