Ackley Bing Posted November 30, 2012 Share Posted November 30, 2012 This single prim HUD is just a button that scrolls through nearby players names, photos and user key.Drop it in a prim and touch the prim and you are set to go. Modify it to suit your particular use in another Hud, weapon, or whatever you want.<3Ackley// Basic Target Scanner HUD // by Ackley Bing // // Drop this in a prim and touch key HUDtarget; integer HUDattachpoint=ATTACH_HUD_CENTER_1; integer senseindex; key photoReq; TargetInfo(key id) { llSetText(llToLower(llGetDisplayName(id))+"\n"+(string)id, <0.0, 1.0, 0.0>, 1.0); if ( id!=NULL_KEY ) { photoReq=llHTTPRequest("http://world.secondlife.com/resident/" + (string)id, [], ""); llOwnerSay("Current Target: secondlife:///app/agent/" + (string)id + "/inspect " + (string)id ); } else { llSetTexture("8dcd4a48-2d37-4909-9f78-f7a9eb4ef903", 0); llOwnerSay("No Target"); } } default { state_entry() { llRequestPermissions(llGetOwner(), PERMISSION_TAKE_CONTROLS | PERMISSION_ATTACH); } attach(key id) { if (id) { llSetScale(<0.1, 0.15, 0.1>); llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_BOX, PRIM_HOLE_DEFAULT, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <2.0, 0.5, 1.0>, <0.0, 0.0, 0.0>, PRIM_ROT_LOCAL, <0.000000, -0.707107, 0.000000, 0.707107>, PRIM_COLOR, 0, <1.0,1.0,1.0>, 1.0, PRIM_COLOR, 1, <0.0,1.0,0.0>, 1.0, PRIM_COLOR, 3, <0.0,1.0,0.0>, 1.0, PRIM_COLOR, 2, <1.0,1.0,1.0>, 0.0, PRIM_COLOR, 4, <1.0,1.0,1.0>, 0.0]); llRotateTexture(270.0*DEG_TO_RAD,0); HUDattachpoint=llGetAttached(); senseindex=0; llSensor("", "", AGENT, 128, TWO_PI); } } on_rez(integer param) { if ( !llGetAttached() ) llRequestPermissions(llGetOwner(),PERMISSION_ATTACH|PERMISSION_TAKE_CONTROLS); } touch_start(integer tsn) { if ( !llGetAttached() ) llRequestPermissions(llGetOwner(),PERMISSION_ATTACH|PERMISSION_TAKE_CONTROLS); senseindex=senseindex+(llDetectedTouchFace(0)==1)-(llDetectedTouchFace(0)==3); llSensor("", "", AGENT, 128, TWO_PI); } sensor(integer num) { senseindex=((senseindex<0)*(num-1))+((senseindex>=0)*(senseindex*(senseindex!=num))); HUDtarget=llDetectedKey(senseindex); TargetInfo(HUDtarget); } no_sensor() { senseindex=0; HUDtarget=NULL_KEY; TargetInfo(HUDtarget); } http_response(key request_id, integer status, list metadata, string body) { if( request_id == photoReq ) { string photoID; integer StartIndex=llSubStringIndex(body,"<title>"); integer EndIndex=llSubStringIndex(body,"</title>"); if( StartIndex!=-1) { integer tempIndex=llSubStringIndex(body,"imageid")+18; if(tempIndex>17)photoID=llGetSubString(body,tempIndex,tempIndex+35); } if ( photoID==NULL_KEY || photoID=="" ) photoID="8dcd4a48-2d37-4909-9f78-f7a9eb4ef903"; llSetTexture(photoID, 0); } } run_time_permissions(integer perms) { if ( perms & PERMISSION_ATTACH ) llAttachToAvatar(HUDattachpoint); if ( perms & PERMISSION_TAKE_CONTROLS ) llTakeControls(CONTROL_BACK, FALSE, TRUE); } } 1 Link to comment Share on other sites More sharing options...
Rolig Loon Posted November 30, 2012 Share Posted November 30, 2012 I suspect that your on_rez event will toss a script error if !llGetAttached() is TRUE. You haven't requested PERMISSION_ATTACH at that point, so it would be safer to write if (!llGetAttached()){ llRequestPermissions(llGetOwner(),PERMISSION_ATTACH|PERMISSION_TAKE_CONTROLS);} The same thing is likely to be true of the touch_start event too, because there's nothing that forces the script to reset and enter at state_entry when your HUD is rezzed. Fortunately, the HUD will be attached by the time you can touch it, though, so that's a moot point so long as you request permissions as it's rezzed. 1 Link to comment Share on other sites More sharing options...
Ackley Bing Posted November 30, 2012 Author Share Posted November 30, 2012 Thanks again! You people are like the script forum Heroes of SL. I Learns you from U many many moons now! .... edited post to put in working order. It WAS the bits!! Oh & It IS best to avoid ALL imaginable errors if possible! :heart: Ackley Link to comment Share on other sites More sharing options...
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