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pet animation. please help.


veva Galicia
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That "claymation stuff" is the only way that you can animate a pet, or anything other than an avatar.  Each movement and rotation has to be scripted, one time step at a time, to create a sequence. To create smooth movement like you see for avatars (45 fps), you'd need an incredible number of tiny steps, which would very quickly use up all the memory available for any LSL script.

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Well claymation is not the only way, the mesh has legs and arms seperate and can be crudely animated with rotations, that is what I am looking for unless someone wants to fully animate this with keyframes. I'll take either, I just need it to be an attachment so I can use a high poly mesh without worrying about LI. If anyone can do that they can contact Kainel Resident inworld or respond here.

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