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Own made objects will full perm rights eventually turning into no transfer
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Question
Xenil Lionheart
It's been bugging me for ages now. I do builds and I copy certain bits from build to build, as in I take the previous build, unlink a few child prims, move them to the new build and link them again, and even though I made those/uploaded all of it/have it all as FP, it will stick as no trans for those specific bits I copy, I usually dont notice and carry on with my build, but then when I need it transfer it's completely gone to **** and I need to look for those bits all over again, there's no reason for them to be no transfer. I reset the textures, the prim is my own made, or if mesh the mesh is my own uploaded, no contents/scripts in there that aren't transfer, so for f*cks sake what's going on?!!?!?
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