Intoxicate Posted August 2, 2013 Share Posted August 2, 2013 It only appears when i'm in front of something that (possibly) was also made with alpha, as opposed to prim transparency (though I'm not 100% sure on that) http://i.imgur.com/eCbK1SX.png Link to comment Share on other sites More sharing options...
Suki Pelazzi Posted August 2, 2013 Share Posted August 2, 2013 i have the same issue but with my hair.. its either when its alpha on alpha or alpha on flexi trees?? im curious who knows the answer to this too Link to comment Share on other sites More sharing options...
Ren Toxx Posted August 2, 2013 Share Posted August 2, 2013 Looks like an invisiprim (which are known to cause this effect); no idea why you should be wearing one, though, unless it's a part of your upper clothing. Link to comment Share on other sites More sharing options...
Whirly Fizzle Posted August 2, 2013 Share Posted August 2, 2013 Is that a system skirt you are wearing in that image? If so, it could be FIRE-4082 This is fixed on more up to date versions of Viewer 3 and Firestorm. What viewer are you using? Are you wearing any mesh? SH-2340 can give that "invisiprim" look also. This issue is not fixed and probably never will be. Link to comment Share on other sites More sharing options...
Intoxicate Posted August 3, 2013 Author Share Posted August 3, 2013 It's a mesh dress so they wouldn't come with invisiprims... would they? I havent made any mesh clothes yet so I don't exactly know how mesh clothes work. But I do know that i was -not- wearing any invisiprims. Arent' those only used for shoes anyway? *is noob* Link to comment Share on other sites More sharing options...
Intoxicate Posted August 3, 2013 Author Share Posted August 3, 2013 No it's not a system skirt. I was wearing a 100% mesh dress. with the accompanying alpha. And I'm running Firestorm 4.4.2. I'll take a look at those Jiras and see if I'm experiencing the same issue. Link to comment Share on other sites More sharing options...
Cerise Sorbet Posted August 3, 2013 Share Posted August 3, 2013 It really looks like someone took a long floofy sleeved dress model and retextured it to be sleeveless. that wasn't a hot idea, but oh well. If the dress is modifiable, and you are using a materials-enabled viewer, you can try setting the diffuse texture's alpha mode to "alpha masking". This mode stops the alpha sorting problem that gives you those "holes" behind you; however on existing textures not designed with that in mind, it's possible you may see have jaggy edges. Still, if the dress allows it, it can't hurt to try. Not all viewers have materials support yet, in particular the large block of people using Firestorm are still missing this feature set. So, a fix like this won't be visible to everyone yet, but eventually they will catch up. Link to comment Share on other sites More sharing options...
Intoxicate Posted August 3, 2013 Author Share Posted August 3, 2013 Yes I believe that the mesh was longsleeved and the creator made it sleeveless with alpha. I'm on Firestorm 4.4.2 so materials editing isn't an option for me. Link to comment Share on other sites More sharing options...
Intoxicate Posted August 8, 2013 Author Share Posted August 8, 2013 Apparently it affects hair as well. Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted August 9, 2013 Share Posted August 9, 2013 Intoxicate wrote: Apparently it affects hair as well. It happens on all rigged mesh, obviously SL can't tell the difference between a shirt, pants or hair. Link to comment Share on other sites More sharing options...
Marianne Little Posted August 10, 2013 Share Posted August 10, 2013 I don't have much to add, and my english isn't good enough for discussing technical problems, but this article by Sasy Scarborough can perhaps be helpful. http://sasypants.com/2012/09/09/4778/ Link to comment Share on other sites More sharing options...
Chronometria Posted August 12, 2013 Share Posted August 12, 2013 I had this effect hit me the other day and I too recognised it to be the invisiprim effect, but I knew I wasn't wearing such a thing. I am at a loss as to what is triggering it, but it does seem that some alpha effects are now acting like this when near one another, just like invisiprims used to. Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted August 12, 2013 Share Posted August 12, 2013 Chronometria wrote: I am at a loss as to what is triggering it Alpha (blending) on any rigged mesh item. Link to comment Share on other sites More sharing options...
Siddean Munro Posted August 14, 2013 Share Posted August 14, 2013 This happens when a section of mesh is made transparent using a 32 bit targa or transparent PNG texture. It's not "all rigged mesh" or anything like that. If the transparent section is done so using SL's built in transparency setting on the texture options tab, you do not see a "halo" where the transparent section is causing textures with alpha channels to disappear behind it. It looks like you're wearing a mesh item with optional sleeves, where instead of the sleeve being made transparent by simply setting the transparency to 100, it's been done by replacing the sleeve texture with a transparent tga. Hair is another story, since it has to be done with a texture, it's unavoidable. This was bug reported some time ago, apparently LL haven't deemed it important enough to fix yet. :smileysad: Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted August 14, 2013 Share Posted August 14, 2013 It is all rigged mesh, combined with alpha blending. Didn't I say that? Link to comment Share on other sites More sharing options...
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