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I retextured my mesh house and the root prim is a different shade. can this be fixed?


Contentment Mistwalker
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When you say that prim doesn't 'fully' take the texture what do you mean?  Does the texture appear on some faces and not others?  Since the house is modifiable you can retexture all the prims unless there is a script in that prim which resets the texture to something else.  It's quite likely that you are retexturing the prim but it could have a dark tint on it which obscures the texture, or be set to full bright which could wash out a pale texture so that it doesn't show up.

If you edit your question with some pictures and the name of the house we can help more.

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If you edit the house, and tick the "edit linked" box top third of the edit panel, you can step through the "prims" in the house 1 at a time by pressing crtl+[period] or crtl+[comma] till you get to the prim that is a different shade, and then edit the shade for that prim on the texture tab.

 

Or you can click the face button (just below more and rotate, again top section of the edit panel) and click on the surface that  is the wrong shade and edit it's tint there, in theory a single prim/mesh object can have upto 8 faces, which can be testured and color tinted seperately.

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