Jump to content
  • 0

why are my simple box textures deviding diagonally on my uploads


wildie101
 Share

You are about to reply to a thread that has been inactive for 2663 days.

Please take a moment to consider if this thread is worth bumping.

Question

im uploading a simple box to put textures on the faces are devided in1/2 on the face what can i do to fix this  the box is for linking several together at 2  equaling 1 prim as 1 sculpt is 2 prim to do same thing but thats beside the point im getting same result with all uploads so reduced it to simple box n cant get texture to accept to it without deviding diagonally on a square face

 

 

 

Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

Why are you uploading a "simple" box when you can create one in world?  Is it mesh?  If so it may be the way you made the mesh or mapped it for textures.

Edited to add: If you want 2 boxes to make one prim, simple rez a box in world, set it to convex hull under the features tab in the edit box and then link them together.  They'll be only one prim when linked.

  • Like 2
Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 2663 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...