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How do i add a texture to my shirt without it using default or blank?


Zoey Pexie
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The simple solution is to wear the (long-sleeve) shirt and then edit it in-world, using the sliders to reduce its arm-length.

The 'more proper' solution is to download an upper-body clothing template (if you haven't already), design the shirt in a graphics application outside SL (eg; Photoshop), create an ALPHA LAYER to hide all the parts that should not be seen (like long sleeves) and then save and upload the texture.

I can recommend the clothing classes at NCI - teleport to Kuula sim.  Here in the forums the place to get clothing help is in the fashion forum: http://community.secondlife.com/t5/Fashion/bd-p/Fashion

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If the shirt has only "one sleeve", it's because the texture used has an alpha channel (transparency) over that part.  When you add a new texture using the appearance sliders, it replaces that special texture, and suddenly you have a shirt with both sleeves.

What you have to do is get a copy of the shirt template (available in many places, search "second life clothing templates").  Bring it into Photoshop or another paint program that supports transparency and layers, and paint your texture on it.  Then upload the new shirt texture to SL and apply it to a new shirt.

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You should be aware of two things....

1. The standard SL avatar has only one arm.  It was designed that way, for reasons that are known only to Lindens long ago.  The other arm is just a mirror image of the first one.  This means that any texturing you do to one arm will automatically be done to the other one too.

2.  You make arms of a shirt shorter by making the sleeve end transparent.  You can do that either of two ways.  The best way is to build an alpha channel into your T-shirt design while you are creating it in Photoshop (or GIMP or PaintShop Pro). The other way is to use the slider in Appearance that controls the length of sleeves.  If you don't do either one, you get long sleeves by default. 

So.... If your shirt becomes long-sleeved when you apply a new texture to it, the texture clearly doesn't have the lower end of the sleeve cut out in an alpha channel. Unless you want to go back into your graphics program and do that, your only other option is to use the slider in Appearance.  It doesn't make as crisp an edge as an alpha channel does, but it will do.  Oh, yes.... and both sleeves will look the same.

See more at http://community.secondlife.com/t5/English-Knowledge-Base/Controlling-your-avatar-s-appearance/ta-p/700709  and  http://community.secondlife.com/t5/English-Knowledge-Base/Creating-clothing-and-tattoos/ta-p/700055

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