Rosele Maroon Posted June 27, 2016 Share Posted June 27, 2016 Hi-i noticed that you can buy texture with specularity maps added and i would likw to use them , but how is best way to combine them with other normal texture in photoshop. Thank you for help. Link to comment Share on other sites More sharing options...
Pamela Galli Posted June 27, 2016 Share Posted June 27, 2016 You don't, if you mean a specular map. I would google second life specular map. If you mean a spec texture such as you would bake in a program like Blender, then you would use it as a layer like you would an AO texture. Link to comment Share on other sites More sharing options...
Rosele Maroon Posted June 27, 2016 Author Share Posted June 27, 2016 Yes I mean that I have a spec texture, it is black and white and i would like to bake it in another texture.So I can use it in layers like a normal texture? It will not loose its specullarity.? Link to comment Share on other sites More sharing options...
Pamela Galli Posted June 27, 2016 Share Posted June 27, 2016 I don't understand what you mean. If the texture was baked, as with Blender, you can use it like any other texture, it has no special properties in Photoshop. They provide a static baked specularity.. Spec maps, however, are also are black and white, but provide a more realistic dynamic specularity -- see Google for instructions how to use those inworld. Link to comment Share on other sites More sharing options...
arton Rotaru Posted June 27, 2016 Share Posted June 27, 2016 What Pam said. A specular map is plugged into the Specular slot in the in-world build floater, under the Texture tab. To make them work, Advanced Light Model has to be enabled in the viewer as well. Link to comment Share on other sites More sharing options...
Chic Aeon Posted June 28, 2016 Share Posted June 28, 2016 Specular and normal maps that you buy in texture packs are made to use (mostly) with prims as in "tiling textures" for buildings and such. If you want to make your OWN specular map, you can do that by taking your finished texture (made in Photoshop or another graphics program) and use special software which makes a variety of maps that can be applied inworld. For Second life these are the normal and specular maps. You actually CAN use the already made maps as part of a nodal set up in Blender using Cycles Render, but ....... better to make your own really so you can get just what you want. I use ShaderMap 2 and there is a similar program called Crazy Bump (think that's it). There are likely others. Link to comment Share on other sites More sharing options...
Phoebe Avro Posted July 12, 2016 Share Posted July 12, 2016 You can use them in the texture setting tab in edit in sl you just drag them in or search them like any other texture just make sure you put the right one in the right box. Its in the texture tab in edit see the drop down that says Texture (Diffuse) click it and your see the specular and normal maps they will be blank until you drop one in it. Link to comment Share on other sites More sharing options...
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